Boettcher (2007), describes ten core principles for designing effective learning environments:
The first principle, Every Structured Learning Experience Has Four Elements with the Learner at the Center, mentions the simple LeMKE framework: Learner, the Mentor/faculty member, the Knowledge, and the Environment. The third element of the framework, knowledge, relates to the content, or the problem that is the focus of the instructional experience. According to Boettcher (2007), the knowledge component is the answer to the question, "What is the knowledge, what is the skill, what is the attitude that the instructional event is intended to facilitate in the student?" As I’ve been working on the needs analysis, I kept returning to those questions to maintain focus.
- Principle #1: Every Structured Learning Experience Has Four Elements with the Learner at the Center
- Principle #2: Every Learning Experience Includes the Environment in which the Learner Interacts
- Principle #3: We Shape Our Tools and Our Tools Shape Us
- Principle #4: Faculty are the Directors of the Learning Experience
- Principle #5: Learners Bring Their Own Personalized Knowledge, Skills, and Attitudes to the Learning Experience
- Principle #6: Every Learner Has a Zone of Proximal Development That Defines the Space That a Learner is Ready to Develop into Useful Knowledge
- Principle #7: Concepts are Not Words; Concepts are Organized and Intricate Knowledge Clusters
- Principle #8: All Learners Do Not Need to Learn All Course Content; All Learners Do Need to Learn the Core Concepts
- Principle #9: Different Instruction is Required for Different Learning Outcomes
- Principle #10: Everything Else Being Equal, More Time-on-Task Equals More Learning
Principle 6: Every Learner Has a Zone of Proximal Development That Defines the Space That a Learner is Ready to Develop into Useful Knowledge
This principle brings us back to Vygotsky's ZPD. As Boettcher’s (2007) mentions, this principle calls for encouraging learner feedback and demonstration earlier and more consistently. This is key in helping to determine conceptual progress of the learner. Also mentioned in the explanation of this principle is what we’re being exposed to and experiencing now by utilizing team blogs – we’re posting blog entries, getting and giving feedback by posting and reading comments, etc., all designed to encourage our development by helping us reflect on our understanding. While the IMU I’m developing won’t be assessing by means of written reflection such as blogs, it will rely on feedback from mentors and peers through the use of practical exam sessions.
Boettcher, J. (2007). Ten core principles for designing effective learning environments: Insights from Brain Research and Pedagogical Theory. Innovate, 3(3). Retrieved February 5, 2007, from http://www.innovateonline.info/index.php?view=article&id=54
Lipscomb, L., Swanson, J., West, A. (2004). Scaffolding. In M. Orey (Ed.), Emerging perspectives on learning, teaching, and technology. Retrieved February 3, 2007, http://www.coe.uga.edu/epltt/scaffolding.htm
Vygotsky, L.S. (1978). Mind in society. Cambridge, MA: Harvard University Press.
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